LongJia Lin

3D Modeling and Texture Final Project

Capture

This is an original concept model created and submitted as a final project for the 3D modeling and Texturing class. Tools I used include: 3ds Max, Mudbox, and MotionBuilder

Design Inspiration

This is an original concept, with inspirations from many sources from Japanese Animation and Video Games

Final Image

Final_Lin


Modeling Process

  1. 3ds Max
    1. Created a low poly character base, turbo smooth to create roundness
    2. Using Pull to extent pants and a jacket
    3. Rough edits on the pants and jacket
  2. Mudbox
    1. Adding details to body, pants, and jacket objects using sculpt tool
    2. Using stencils and stamps to create a specific texture
  3. Return to 3ds Max
    1. Create a neat UV map by using the low retopology from Mudbox
  4. Return to Mudbox
    1. Paint body, pants, and jacket
    2. Create Diffuse Map, Normal Maps and Ambient Occlusion Maps
    3. Export a 360 turn table
  5. Return to 3ds Max
    1. Assign bone, and skin the chacter
    2. Export a 360-turn table for texture and wireframes
  6. MotionBuilder
    1. Using MOCAP data from Carnegie Mellon University Motion Capture Database
    2. Add an actor to match the MOCAP data points
    3. Add character and rig my model onto the character object
    4. Add physic component to clothing parts
    5. Export a final animation video

Video content

Presentation Video

Video